“Download the IMAGE PLANES used in the vid: http://wp.me/P3V1aP-zZ
Too fast? Download the EXTENDED CUT video, it’s 3X longer! http://wp.me/P3V1aP-SM
This Maya 2016 tutorial shows how to model the female head and face. Creating attractive women is a must for any character artist – this tutorial shows how to create a female head that not only animates well, but looks pretty doing it!
The character modeling process in the video shows how to model proper topology around the eyes and mouth, the two key areas for animation. Follow along and your resulting mesh will have zero triangles!
I’m James Taylor – I’ve worked on million-selling video games like Mortal Kombat and NBA Ballers; I’ve been a web designer, a cel animator, a visual effects artist, and everything in between. Currently I am a professor working in the Chicago area. This channel showcases the techniques I use in my professional work.
Show your support if you want to see more tutorials like this – click subscribe and share!” – James Taylor
Modelling A Head With Proper Topology:
Personally when it came to the three part tutorial on how to create a head model, i felt this very slow and boring to watch as they were not using a proper face to model and more so a cartoon face which was not what we are not looking to achieve here, may as well mention it though on my blog.
When modelling the face, I followed the James Taylor Maya 2016 tutorial like it was religion as it was the most recent edition online and felt it would be the most handy video to follow whilst modelling for myself.
When it came to actually following James Taylor’s tutorial it was pretty straight forward, although since he had a workshop set up differently on his version of Maya compared to mine it meant that i had to pause alot and catch up before continuing on with the video, then there came the almighty crash. I had a problem with my pathetic Laptop that caused Maya to crash thus losing my nearly completed head model which had left me utterly despaired and close to giving up on the head model itself but quitting is not an option when you’re paying over three grand a year to get this degree so i pushed on regardless and started again.
This time around I found myself producing the model alot quicker having the repetition of on the model hours on end to get it completed whilst juggling the New Narratives module. Another problem I have had with the modelling process was lining up my reference images, I feel I had done the best I could although I am sure the lectures will correct me when it comes to marking.
Because i am a numpty i did not take progression photos so i had to go back and take screens of my head model, though im sure when explained it will make sense!
Starting off with two cylinders then giving them 8 sub divisions each I was able to create the basic shape the eyes and lips, once i got the correct curves I need on side view I went ahead and extruded the eyes twice to make the socket of the skull to speak and once foe the mouth area to begin the process of the laughter line. Once I had extruded, moved and divided my topology I decided to delete on side of the face then mirror the geometry so I had perfect symmetry though my face does not have such perfection so went ahead with the soft selection tool to alter the other side of my face to fit the areas of the eyes, lips and ears.
personally the most troublesome part of the whole process was the ears, i found it so hard to model and even reached out to my class for relevant tutorials on how to do them, none of which had helped me so i stuck to the basic low poly ear technique that james taylor had went with for the head model.
Here are some of the sent videos from class:
Thanks guys but the videos proved too complicated, sorry!
The Final Product And Overview Of Module-
For the head model module I felt it was rather hit and miss to be honest, I felt the lecture series could had covered the need to know parts a lot sooner compared to the new narratives slides although this may be because the new narratives module is worth more marks overall and needs more knowledge given towards achieving what is needed in the final products. Any who, researching for the head model was probably the most fun out of it all getting to review other 3D modellers work and seeing how the topology would look on ones face, I felt this had helped me apply my own topology lines to my reference photos which in turn helped the overall process of modelling in Maya. Modelling the head itself now was beyond a challenge for me, it was so time consuming and the fact that Maya had decided to crash on my pathetic laptop at least three times meant I had to recreate my model multiple times but this had probably worked in my favour as each time the process was faster and better quality (despite me still believing my model is gross). I think the head model module is a module that requires a lot of research, patience and time keeping which I felt I did not plan my time out as well as I should had. Not in the sense of leaving it to the last possible minute but more so that I could had completed it a long time before if Maya did not crash, but regardless it has been an interesting learning experience that had defiantly helped increase my skill level on Auto Desk Maya and its complex controls. If I were to change one thing it would be to have relevant lecture tutorials earlier on when the given task is handed out.
To start of my head model project, I decided to look into what exactly is good topology when it comes to doing a head model.
“Main topology lines in head model:Green lines are mostly to help polygon flows form the shape of the body part base on surface curvature while Red line will play their role during particular extreme expressions. Note: Red line loops will varies in different head models base on animation requirements, the more extreme expression & wrinkles the face have, the more extra red lines will need to add to the face to build up the deformation properly” – ThunderCloud Studios
One thing I have learned about facial topology is that the most crucial areas are the eyes, lips and laugh lines if I am correct from initial research. From one of our lecture classes it was obviously made clear that planning the topology line work is well placed on the face before tackling Maya to create the model, here are more images of face models highlighting what I think are the most important aspects of creating a good face model.
We needed reference photos for the head model project which i did not want to take myself encase i had mucked it up somehow so i kindly asked our lecture Conánn had a pretty slick camera to take our reference photos with ease (thanks again sir!)
Here are the reference photos below.
Conánn seemly knows how to bring the better looking side of me out in a photo, what is your bloody secret man!
When I look at my head i start to see that my face is asymmetrical, like most other human heads but when looking at my photos particularly the two side views, you can see my ears are very much different to each other with one being more curved than the other and slightly higher on the right side on my face (in the front view)
Only thing i wish that was different was my hair, damn my hair needs a trim AGH!
i thought it would had been best to do some traditional tracing over my reference photos so with that i printed out my images, drew other the topology i thought would work well with Maya then that way i have a rough guideline for my face!
Here are the drawings for the side view images, i feel these would help the most as the side view in Maya will no doubt be the main maker for achieving nice curvature on the lips, cheeks ect.
Oh my lord, well…I look interesting with poly over my face! I decided to attempt drawing low poly on myself as a lot of my visual inspiration above have relatively low poly. I think i will begin looking into modelling as soon as possible now~
“Rendering is an art of trying to cheat compromises.” – FXguide Rendering Article
To be honest, when viewing this image for the first time i was amazed at the sheer detail that was involved, probably simplistic in the world of animation although truly breath taking in my eyes.
We were then told by Conánn about render farming and how various software can be used to quicken the process of rendering though time can cost money with render farming software’s. There is a program called, Rebus Render Farm, how this program would work on the likes of my current low grade laptop is unknown,
(probably still too slow, good thing i currently ordered a new computer tower that will in hope render that little bit faster).
What if Toy Story 1 was rendered in 2011 rather than 1995?
I came across an interesting read on “Quora.com”, one of the people that had worked on Toy Story had answered the curious question of “what if Toy Story 1 was rendered in 2011 rather than 1995?” and the result was pretty mind blowing to think that the process of modern rendering took this movie that rendered in months back in 1995 to only days in 2011! *Mind Blown* Our technology is ever advancing~
“Toy Story was originally rendered back in 1995, and to our best estimate probably had frame render times which averaged in the range of 4 hours or so. When we went to rerender it, we obviously didn’t want to be forced to use the same kinds of machines that we used back in 1995, so we made an effort to port the software that we used forward to more modern machines. In testing, we discovered that some minor incompatibilities that had crept into RenderMan since 1995 made it better to target an intermediate version of RenderMan, notably, version 12.5. Similarly, menv had gone from its original architecture to one based entirely upon hooks. (“Hooks” were a way of including models and such in a shot via reference, and replaced a C-like #include/function call paradigm.) We reverted to the last version of menv that was still capable of loading the original models, which was version 22. The rendering provided an interesting test of Moore’s Law. Well, not the real Moore’s law, but the one that says that computing power doubles every 18 months. In 15 years, we’d get 10 doublings, which would make modern computers 1000x faster. Our original toy story frames were averaging four hours, which is 240 minutes, so we might naively expect that we could render frames in just 15 seconds. We didn’t really achieve that: our average render times were probably on the order of 2-4 minutes per frame (the original productions weren’t instrumented to keep accurate statistics on rendertime, and we never bothered to really reinstrument them to do so.) The renders were fast enough that most of Toy Story was rerendered in “render farm white space”, we never had any sizeable backlog of work queued on the farm. TS2 was substantially more complex: we averaged rendertimes of maybe 20-30 minutes per frame, with some especially difficult scenes taking maybe 40 minutes.” – Craig Good
RenderMan In Pixar Animation-
I particularly love the process of rendering out a scene, one of the earliest examples i remember as a child was how long it took to render ONE frame from Pixars Toy Story which took anything from forty-five minutes to three hours PER FRAME, this is crazy and it would had been crucial not to make a mistake as im sure the process had to be repeated if one thing went wrong during production.
Toy Story 3 scene design –
Four images above rightfully belong to Disney Pixar.
Composition In CG Renders –
Kshitij Khanna 2015 Show-reel:
A compilation of my work done at ‘The Mill’ (NY).
(Latest as of Jan 2015)
So you might often find yourself wondering “what the hell is a linear workflow?” It’s the kind of thing that gives cg artists nightmares, waking in a cold sweat, afraid, left stumbling to your computer looking for answers…well you’re not alone. Working linearly is one of the most misunderstood, confusing aspects of computer graphics for all artists, new or experienced. But fear not friends, James Whiffin is here to help turn that frown upside down by giving you a crash course on working linearly.
In this jammed packed tutorial, James will show you how to setup and work with a correct Linear Workflow in Maya and the benefits of using one. He’ll explain gamma correction and the difference between working in Linear space and sRGB Color space, and why problems can arise during rendering and post production if things are setup incorrectly.
For this project we have to create a floating city, usually this assignment is based around Belfast although this year Conánn decided to mix things up a little. This year the two chosen cities of interest will be Kaunas, a city based in Lithuania and Rome, Italy. We have also been told that the module will be heavily based on Maya and statistics to give the creation logic which i am pretty excited for but also very nervous.
I was put into Team 4 so that meant i was allocated to the Kaunas team.
Team Mates –
For the project i have been pair with Samantha Dawn Quigley, Phoebe Long and Rosie Mullan. I am excited to work with these individuals as I find them all lovely and aspiring to be around!
Initial Inspiration For The City –
When we got together for the first time after being paired we decided to talk through what interests we had in common and that theme came to be, Sci-Fi. This brings us to our next fun research points, what links can we bring in to potentially be in our cities structure – without going too far we defiantly wanted Halo and Destiny to be our inspiration.
Statistical Research –
On the first stage we were allocated numbers to the various statistic points we should research individually for the rest of the day then come back the following morning to update each other on what we gathered. Initially I was given Wildlife, Weather, History and Death Rates.
Being a small country, Lithuania’s wildlife is pretty much scattered around equally meaning you have a chance of spotting any of its animals around the continent. Common and native Lithuanian animals consist of wild Boar, Elk, Europeon Bison, Deer, Beaver, Lynx, Mink, Weasel, Otter, Dormouse, Badger, Ermine, Polecat, Brown Bear, Wolf and Vole. Its pretty clear some of these creatures also appear in our home country of Northern Ireland, thankfully some don’t such as the Brown Bear and Wolf (Although Wolves are bloody cool and I am 100% for them coming to our country…!)
Their sea life is also blooming with Grey Seal, Dolphin and whales!
“Out of the land animals, the European minx, the brown bear and the garden dormouse are considered extinct, while on the endangered species list are the grey seal and the lynx.
Among the native bird species on the endangered list are the black-throated duck, the golden, the short-toed and the greater spotted eagle, the Peregrine falcon, the willow grouse and the Eurasian eagle owl.” – Animals of Lithuania
Despite having all these beautiful animals, most of which are endangered or extinct to this day~ Rest in peace might brown Bear… You will be missed.
Kaunas climate is pretty stable compared of that to our home country of Ireland, i had spoken to a class mate briefly as she had originated from Lithuania and she had spoken how the weather was beautiful, summer weather was warm and crisp whilst the winters were cold and frozen. I decided to take her words and hit the web to see what i would find and stumbled across and article on Lithuanian weather as a whole”The climate of the country is transitional between the maritime type of western Europe and the continental type found farther east. As a result, damp air masses of Atlantic origin predominate, alternating with continental Eurasian and, more rarely, colder Arctic air or air with a southern, tropical origin. Baltic Sea influences dominate a comparatively narrow coastal zone. The mean temperature for January, the coldest month, is in the low 20s F (about −5 °C), while July, the warmest month, has an average temperature in the 60s F (about 17 °C). Average annual rainfall usually exceeds 30 inches (about 800 mm), diminishing inland. Rainfall reaches a peak in August, except in the maritime strip, where the maximum is reached two to three months later.” – Kazimieras MeškauskasSo after reading on the climate of Lithuania it seems that my classmates words are true on the country,
(not that I did not have my doubts but some research is always good to back up those statements no?)
Ethnic groups, languages, and religion
The official language of Lithuania is Lithuanian (Obviously). After reading Kazimieras Meškauskas article on the Ethnic groups of Lithuanian city culture other most common languages spoken throughout consist of Russian, Polish, Belorussian, Ukrainian, and other languages are spoken in the larger cities, this would included Kaunas city as a whole. Yiddish is commonly spoken by the remaining Jewish community in Lithuania although it is uncertain exactly how many there are but the number is low.
*Fun fact but as i was reading through some articles I found out that Kaunas is actually the second largest city in all of Lithuania!*A quick Google search had told me the size of the city which turns out to be 157 km², i decided to search up the size of our home city Belfast which is 115 km², not too far away from Kaunas but still considerably bigger in comparison!
From the chart above you can see the death rate in Lithuania is gradually increasing over the years, seeing this death chart i decided to look into what could possibly be causing the mortality rates to increase.
Food, food seems to be the common denominator that is gradually bringing the mortality rates up as people of Kaunas seem to die from heart attacks and brain clots suggested by a statistic website i had came across.
Looking further into this it turns out that i was right by the cause of death by food although looking at a PDF and related website, it turns out that the common deaths in Kaunas are circulatory diseases, these consist of the following:
Coronary artery disease. …
Atherosclerosis, arteriosclerosis, and arteriosclerosis. …
Heart failure. …
Aortic dissection and aneurysm. …
Myocardium and pericardia.
If you’re unfamiliar of any of these circulatory diseases and seem interested to read more on it then please treat your brain to some knowledge on the many ways some foods can cause these diseases can kill us!
The Rule Of The Russian Empire-
Constructed and renovated between 1882 and 1915 (Wiki source) the fortress was the largest defense structure in the entire country occupying a sixty five kilometer square radius. Its first taste of battle was in 1915 when Germany had attacked the Russian Empire (Risky move) withstanding eleven days of assault before being captured! Although, after the World War One the institution advanced in weaponry, rendering it it increasingly obsolete and was used as a Garrison.
Parts of the fortress during the World War Two were then used by the Nazi from Germany, mostly for interrogation or execution sadly. According to research, over fifty thousand people were executed there if not considerably more that we do not know of.
Meeting Up With Our Found Research –
After meeting up with my group we compiled our research:
The population of Kaunas seems to have been rising over the last couple of years – perhaps there are more jobs and/or educational facilities available which prompts more residents to stay, rather than migrate elsewhere?
As of 2013, the poverty line of all of Lithuania lies at 20.6%. Unfortunately, I could not find a poverty line for Kaunas specifically despite how deep I tried to research. It seems so far it is not the most documented city despite it being the second largest city in all of Lithuania.
Kaunas seems to have a moderate-high rate of crime, with the highest documented crimes being corruption, bribery, vandalism and theft.
There are a number of schools dotted throughout Kaunas with different levels of education, most of them being colleges/universities dedicated to specific areas of study, such as technology and agriculture.
Lithuania has been a democratic country since 1990 when it was free from the hold of Communism.
Left Wing vs Right Wing campaigns noted – common throughout democracies.
We then met up with all the other Kaunas groups to set topics around each other so as we could make more coverage with statistical research as possible, i myself was given Wildlife to look into. Samantha was given Education so we decided to have a chill day to do research together at her house! *Gets the hot cuppa and custard creams*
Extended Wildlife Research –
I found a very informative article by Lukas who covers the extinct wildlife in Lithuania in depth, here are some of those animals that particularly stood out for me in his posts…
Whilst me extended search on the Lithuanian wildlife, I was surprised how Lithuania actually have wild Bison! Never knew Europe occupied wilder beast such as them. It was also pretty sad how a lot of beautiful animals such as the Lynx and Otter have gone extinct presumably although i remain wishful that they were out there somewhere in small numbers~
Its a shame we don’t have such exotic wildlife like Kaunas, I mean we used to have wolves and Lynx although they were sadly hunted to extinction by the stupid Irish men from the past! Though, it may be for the better as we are famously known for our livestock and farming and such predators like Wolves would hinder that production tremendously.
At this point we had realised that we actually had not looked into housing in Kaunas, Samantha seemed eager to do the research in that area so we had allowed her to do her thing and it certainly paid off. Interesting stuff may I add.
Seeing as we are going with a futuristic appeal such as Bungies Halo and Destiny, I decided to look into another video gaming franchise that used orbiting mechanical planets that hold lifeforms that do not originate from.
Whilst roaming Sonic Stadium I had found a beta design of the world map that SEGA had released for E3 2010.
I believe we intend for the floating city to have tiers as such for the people living within the settlement such as suggested in the sonic colours world map although I think the separate sections should be in layers inside a mechanical sphere so the inhabitants are safe and secure from potential danger in space or while in orbit.
“I was thinking something along the lines of a hierarchy system that divides the city, from the more affluent residents living in the top layer, and the poorer residents living within the lower layers. Business, education and entertainment will be closer to the centre of the structure, and the cores will be located at the very top and bottom.” – Samantha Quigley
I liked what Samantha had in mind for the floating city although I would like to think that the people would not need a hierarchy system as they will not need the likes of politics or leadership as the mechanical sphere will essentially be their main priority. Imagine if the Mechanical structure were to develop an A.I that would recognise that it could hold these people to their wills and make them work for the structure? Interesting…
Took this picture from Samantha’s blog although the source of the image is from BBC.
Halo 4 (2012, The Cryptum –
I think as a whole we have came to the conclusion that the city will in fact be enclosed in a giant mechanical sphere which is perfect because our group is full of the biggest halo nerds in our class and we all know what halo had lots of bright, blue, balls!
(Halo fans reading will understand that last part.)
Any who, there is a mechanical Sphere from Halo known as the Cryptum – a mechanical sphere that is used by the Forerunners for transport or protection, typically the forerunner culture would use these Cryptum to exile one of their own higher ranking Promethean’s if they were to dishonour their people or failing an important role. The high ranking Promethean would then be exiled to a suspended animation for thousands of years until released from their prison, this had happened in the Halo 4 video game when Spartan 117 John had released the Didact by accident thinking it was a terminal to help reach contact with his people outside of Requiem.
“A vault of ages. In search of wisdom, or to flee punishment, a mature rate might choose the path of endless peace. It is allowed only for the most powerful, whose punishment might prove troublesome to the Forerunner hierarchies.”
— Bornstellar-Makes-Eternal-Lasting (Halo: Cryptum)
The traveller, Destiny (2014) –
Before I get into the Traveller, I really recommend you to read up the known lore so for the Destiny franchise its so good! Honestly one of the best lores I have read in a long wile regarding science fiction.
The traveller is a sentient being that has been around for a millennia roaming the universe gathering its mystery’s and knowledge, the mechanical being also has a magic property known as “light” or space magic known throughout the destiny fan base. This being also has some enemies that wish to take its knowledge and harness its power to take over the universe! Being the clever sentient the traveller is, it went to Earth and gave humanity the knowledge to advance our technology thus bring us to “The Golden age”.
Humanity discovering the Traveller. (Pre-Golden Age)
The Death Star, Star Wars –
“The Death Star was the Empire’s ultimate weapon: a moon-sized space station with the ability to destroy an entire planet. But the Emperor and Imperial officers like Grand Moff Tarkin underestimated the tenacity of the Rebel Alliance, who refused to bow to this technological terror…” – Disney Data Bank
I don’t actually know much on Star Wars as I never really got into it as a child nor now when I am an Adult (The Force Awakens was a good watch though) but all i know is that Phoebe was right that the Death Star would be a good visual representation on how we want our structure to look like.
Cosmic Motors by Simon D (2007) Titan Books LTD –
Phoebe had got a book and brought it into class that shows a various collaboration of futuristic vehicles, ships and motors on how each machine would work. Truly inspiring and I feel this will help us give the creation more logic into how our floating city will function.
Went onto the website that has a good few articles of Daniel Simon talking about his futurism vehicles!
Smooth and aerodynamic, these designs are truly out of this world and only we could imagine what it would be like to be around when such designs come to life! You can see the designs are very geometric consisting of spheres and cylinders which would suggest it could be simplistic to achieve in Maya, we are also aiming for our creation to be geometric and simplistic in design yet able to speak what it is!
It is now that we will begin our concepts for the world…
During our constant doodling, Samantha took a keen interest in the Gyroscopes I had implicated into my drawings in hope to give the structure a power source, that being kinetic energy through the gyroscope moving and making vibrations to generate the power to keep the metallic city alive and running.
“Kinetic energy is the energy of motion. An object that has motion – whether it is vertical or horizontal motion – has kinetic energy. There are many forms of kinetic energy – vibrational (the energy due to vibrational motion), rotational (the energy due to rotational motion), and translational (the energy due to motion from one location to another). To keep matters simple, we will focus upon translational kinetic energy. The amount of translational kinetic energy (from here on, the phrase kinetic energy will refer to translational kinetic energy) that an object has depends upon two variables: the mass (m) of the object and the speed (v) of the object. The following equation is used to represent the kinetic energy (KE) of an object.”
I decided to attempt to make the gyroscopes more Gothic in appearance this time around but I wanted to have some visual inspiration to show through. In Bungies Destiny, there are these sentient beings known as the vex. A highly intelligent race that is also ancient just like the Traveller.
Their appearance is very robotic when first impressions come into view although they are not powered with oil, motors ect, they are actually made from organic liquid and are rumoured to used to be living beings that made the great leap into machines to being immortal, defeating death to speak.
After some discussion we had decided that the structure will be powered by kinetic energy although Phoebe thought it would be a better idea for the gyroscopes to move through power and have kinetic flags on the outer rings of the gyroscopes to generate the energy as they would be moving more and making faster vibrations, I completely agreed with this so I went ahead and did what I think would be a plan on how the final design may look like.
For the design of the flags i thought it would be best to go with the visual representation of the Awoken ships from Bungies Destiny as they are light in weight but very strong, I only wish they gave out what material they’re made from but I would imagine it would be very strong stuff considering the speed of their ships!
I had been informed by Samantha as i was off Uni that we had changed the structure from being able to travel in space but more less a structure that floats in orbit or on a organic structure such as a volcano. Rosie then began telling us how the volcano could be made from magnetites.
Magnetite is very easy to identify. It is one of just a few minerals that are attracted to a common magnet. It is a black, opaque, submetallic to metallic mineral with a Mohs hardness between 5 and 6.5. It is often found in the form of isometric crystals. It is the most strongly magnetic mineral found in nature.
Magnetite as “Lodestone”
Normal magnetite is attracted to a magnet, but some specimens are automagnetized and have the ability to attract small pieces of iron, small pieces of magnetite, and other magnetic objects. This form of magnetite, known as “lodestone,” was man’s first encounter with the property of magnetism. Lodestone is easily identified because it is usually covered with small particles of magnetite and other magnetic minerals (see photo).
Pieces of lodestone suspended on a string served as the first magnetic compasses and were used in China as early as 300 BC. When freely suspended on a string, a small piece of lodestone will align itself with Earth’s magnetic field. – Geology.com
From our chat I made these three designs that are from the latest change we made to the mechanical structure, the group seemed to like the two on the left rather than the right which I totally agree on! I like the top left one the most as it sticks to the list of stuff we are aiming for, futuristic, kinetic powered gyroscopes and organic spire. I personally don’t want the city to float above a volcano although the majority decided it would be a nice visual touch so I will trust their judgement and go with it, though we may need to make the volcano a fictional one that is not from Earth as there are no Volcanoes big enough in Lithuania to accommodate our structure.
If I have missed anything so far, be sure to check out my team mates as they have done so much and i would love to share all their efforts so far! Here are the links to their blogs below.
We now wondered what metal the sphere that holds the people of Kaunas city would be made of, very interesting topic for Rosie to bring up. Though it was Rosie and Samantha that took it upon themselves to research into the Rocks.
We now know the three strongest magnetic metals, but we also have to take into account their melting point. We will want a heat resistant metal if it will float atop a very active volcano. So I also dug around Google for this too, and here is what I found in terms of melting points for these metals.
Iron: 1,538 °C
Cobalt: 1,495 °C
Nickel: 1,455 °C
With these figures, we will want the sphere to be made out of iron, as it has the highest melting point.
There were some other metals considered, mostly by me, as I know two particular metals that are very strong and durable.
One was titanium. I light metal, but is very durable. I thought that the sphere could possible be made from this metal. Here is a photo of raw titanium below:
Titanium also has a melting point higher than iron, at 1,668 °C
It would have been a good candidate, but unfortunately titanium isn’t good on the magnetic side of metal. Therefore it will not be a great metal for our Kaunas sphere.
The same can be said for the other metal I mentioned, which is tungsten. It is a heavy metal which is also very strong and durable. Out of all the metals I looked into, tungsten has the highest melting point at 3,422 °C.
While that is an excellent figure in my opinion, it also falls behind on magnetic strength, so the team and I had to disregard tungsten as well. Here is a photo of raw tungsten below:
With that research out of the way, we all agreed that our sphere will be made from good ole’ iron.
The Finalized Model –
Finally completed our Floating city model! Collaboration by myself (Spire), Samantha (Gyroscopes), Phoebe (Sphere) and Rosie (Flags). This was so fun to make and I felt our team had such a great chemistry between each other! Now to tackle editing and add our statistics into a rendered video~
Visualisation Data –
What is visualisation Data?
“Data visualization is the graphical display of abstract information for two purposes: sense-making (also called data analysis) and communication. Important stories live in our data and data visualization is a powerful means to discover and understand these stories, and then to present them to others. The information is abstract in that it describes things that are not physical. Statistical information is abstract. Whether it concerns sales, incidences of disease, athletic performance, or anything else, even though it doesn’t pertain to the physical world, we can still display it visually, but to do this we must find a way to give form to that which has none. This translation of the abstract into physical attributes of vision (length, position, size, shape, and color, to name a few) can only succeed if we understand a bit about visual perception and cognition. In other words, to visualize data effectively, we must follow design principles that are derived from an understanding of human perception.”
Phoebe is now sorting out the batch render, so whilst she is coding in the right settings for that me, Sam and Rosie will take on making the visuals for the final video. With Kaunas being a new city to the module rather than Belfast it was quite hard to find up to date information on the city on English websites, so with that some statistics may be from a few years ago at the least!
(I believe other Kaunas groups had this problem too from the last meet up.)
Samantha was kind enough to get us the information needed so I could go ahead and create the charts for said statistics.
I will now touch these up and make them more visually appealing for what we want which will obviously be futuristic, you will see that within the final video!
The Final Product –
With all great things a problem is soon to arise. We had came across an issue with the final render (a night before presentation) that the smoke Rosie had created seem to be in a short loop rather than play its full animation like on the timeline. After speaking to Phoebe and the Lectures it was apparent this was because we rendered on two separate computers rather than one as it ruined the timing for the smoke and was alot noticeable than the looping sphere and spire, we will re render the new version in the next few weeks just so we can have a cleaner version!
The presentation as a whole went great, it was a shame we only have six minutes per group to talk (we always go past the time mark) as we would love to had spoken more into what inspired us and why we went with these directions for the structure but I suppose that is what the blogs are for when people want to know more right?
If you wish to few the presentation, here is a PDF of it below.
It was a lovely group and experience to work along with such lovely genuine people that forward and boosted my confidence with my ideas towards a project!
Here is a .Mov file of the rendered animation although due to time constraints i wont be able to add in the visual data until the end of new narratives, though I believe me and Rosie will be playing around with this file when free time arises!