Modelling The Certain For The Scene-
For our scene tasks, i was assigned the job of modelling the curtain for the room and im not gonna lie i was baffled on how i could achieve this so i took to the internet for references and tutorials on how i could make a curtain on Auto Desk Maya 2016.
I would had used this although the version of maya was out dated and i could not navigate correctly to nail the feel of this curtain but listening in it seems a curtain modelled on maya consists of planes and the use of the FX/Dynamics tool called Ncloth which will essentially make a flowing effect when the object is turned into a live object.
Same principle, making curtains from planes then altering the shape through the vertex window then creating a locator plane to keep the curtain in place, then creating your Ncloth and selecting the gravity option then finally make the object live to achieve the drape effect.
This was the most coherient tutorial on how to make a curtain on Maya so i decided to follow the commentator whilst making my own curtain, again like the the other tutorials he began with planes then altered the shape, made into an Ncloth although this time around the live object tool was not used as the modeller had a different technique to make pull back curtains were as our group wanted curtains that hang on a railing. I followed the tutorial to the very ending and i honestly found this very helpful as i could not get in touch with a tutor as it was the weekend (not that they would not answer but more the fact i find it rude to interrupt their free time)
I was quite proud of my attempt of creating the curtain as it was rather daunting but nevertheless i got through it with the help of the YouTube tutorials, Cassie felt she could had made the curtain look better so i allowed her to have the file to play with and here is her attempt below:
Cassies version is to the left, i felt her version would benefit us more as you can delete the history of the object thus retaining its shape unlike my file which would go back to its normal stiff ridged self. Good job cass!
For our narrative, sound is the key player to tell the story so we decided as a group that the animation will be animated mostly in dark lighting so naturally the sound is going to tell us the in-between sections when we cannot see what is happening, we also discussed the use of music for the animation and came to the conclusion that the animation would probably be better without the use of music in the background as it would take away from the potential voice acting and sound effects, i feel this is a smart idea as too much sound in the piece will just distract the audience from the most important part, the narrative. We watched a animation short called “Alarm” that consists of a man’s morning routine but more importantly the key focus of the short was the alarm that is highlighted from the very beginning.
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The story is about a salaryman living in a single apartment. But he has a problem getting up early in the morning. He would rather die than wake up early. He decides to set many alarm clocks everywhere in his apartment so he can get to work on time. The next morning, after struggling with his alarm clocks, he barely finishes preparing for work.
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With me being put into the group mid way through production, i was not informed but Hollie had infact made a storyboard animatic on the animation so we pretty much had a base for the animatic that just needed extra scenes or drawings added to give more detail.
This version seems short and sweet, although i know we have new ideas to improve and get the narrative through more clearly for the audience that will be watching, that audience being our classmates and lectures.
However over the past couple of weeks our animatic to help us with camera shots and timing of the sounds, as well as how that sound works, has changed greatly over the past couple of weeks. Our first anamatic was based of Hollies originally storyboard created which we added more frames and movement to. In this version we tried to avoid using dialogue as we though this again would distract from what was actually happening in the scene.
“However the reason why this animatic did not work was because what was happening was not very clear. Although we have that gollum light shot of her going for the light bulb which worked well, how she gets there is not clear as well as the space. Further more the white screen which shows after she falls was only more confusing as to what was happening. We needed more sound effects and more information in the scene to make it work as an effective and fluid story line.”
I took this extract from Lornas blog as it some up the problems with the animatic and since I was not in the team for that feedback I felt it was appropriate to have the comments from an original team mate to back up my comments on the animatic above.
In the newer version of our animatic we attempted a version which had we removed most of the dialogue as we had a feeling that it would pull away from the narrative of what was happening in the scene but i was informed that the main reason the animatic storyboard did not work out as well last time was because the story was not clear, no objective from A to B as the saying goes.
This our improved version of the animatic, i done the dark scene with the eyes looking around the room then find its “objective”. I took inspiration from Scooby Doo’s in the dark scenes that consist of that iconic bobbing motion with exaggerated emotion in the eyes movement.
Although from feedback the animatic needed more improvements to the story, we got help with this when Cassie introduced the Monty Python series, a over exaggerate comedic sketch group, i loved Monty Python and we wanted to take in as much inspiration as possible from their skits. One thing i came to realise about the Monty Python skits is that they also use music as their main advantage to tell the audience their narrative despite there not being a very complex one to begin with. We all took a keen interest in the Coconuts short which consists of the men running about with horses that are not actually there, its bloody gold! Cassie also has the final rip off album on her computer that has the audio played the scenes of Monty Python skits and the best part is that we could understand what was happening in the scene even without listening!
Micheal had also mentioned that day that the sound always came first before animation, i kind of knew of this concept before being told as i would personally find it hard to animate without a structured audio file.
We also want to take on from our lecture slides that not all dialogue has to be spoken out directly and more so internally thought by the character, this would save us time and not have to worry about lip syncing and what not, we have not even covered lip syncing yet in class so i would not feel comfortable tackling this until we get the correct guide on how to perfect that technique. Alot of movies actually use this as a chance to tell the story in more depth just like this scene from scrubs which always relates to me…
I believe cassie found this video whilst doing our individual research that tell us in detail on how comedy can be told though the use of camera angle/shot which in turn exaggerates the humour in a certain scene; you can watch this video that tells us in more detail below!
If you love visual comedy, you gotta love Edgar Wright, one of the few filmmakers who is consistently finding humor through framing, camera movement, editing, goofy sound effects and music. This is an analysis and appreciation of one of our finest comedic voices.
For educational purposes only. You can donate to support the channel at
For further reading/viewing, I highly recommend
David Bordwell’s essay on funny framings: http://davidbordwell.net/blog/2007/04…
And David Chen’s video essay on Wright’s use of close-ups: https://vimeo.com/85311313
And Ryan Gosling Won’t Eat His Cereal: http://www.youtube.com/watch?v=ohJtvu…
Sex Bob-omb – We Are Sex Bob-omb
Primal Scream – Loaded
Tubthumper – Kick Out the Jams
Rob Viktum- 4/17/75
Pete Woodhead & Daniel Mudford – You’ve Got Red on You / Shaun of the Dead Suite
DJ Shadow – Why Hip Hop Sucks in ’96
Help us caption & translate this video!
We then decided to re make the animatic, this version is defiantly better as the audience was able to get a better understanding of what was happening throughout the scenes with internal dialogue.Despite these changed we feel we could push on a little more and achieve something more comprehend able that the audience can truly understand
Our final animatic, we await feedback on this version.
Feedback On Presentation –
Feedback Notes –
that the objects are fine and well modelled.
that the lighting is along the right tracks but does need work.
that the concepts for this, especially Hollies final concept for the character works really well and is very predominate.
that character design is not shown as well in the model.
that ambient occlusion could do with more work to convey that scene in the dark better.
to make more sense of why the objects are glowing, did the bulb going out give her such power, that she absorbed the electricity of it and so cannot control it?
that the room needs to be much bigger to establish the scene much better, that we should pan down a long hospital room in the opening shot and that way it would show it was a hospital much better.