New Narratives – Week 7 – Inspiration

Priya Mistry –

“Priya Mistry is a Character Designer, Illustrator and Animator who specialises in creating high quality content for Broadcast, Advertising and Web.

Currently based in London, she has worked on a wide variety of projects ranging from character design to animated TV episodes, title sequences, channel idents and illustrations for game apps, working with clients such as Google, BBC, Channel 4, Yahoo, Unilever, Sony Playstation Home, Bauer Media, Northern Ireland Tourist Board and RTE.

She currently works as professional freelancer providing services in character design and development; art direction; illustration; and animation and motion graphics.” – Priya’s Biography

Very warm and beautiful illustrations, i


Maya Lecture –

Today Conánn gave us a loose lecture on project management, discussing the potential risks of breaking a model or animation errors, this stresses the importance of using the correct folders within your project management.

We were then shown the beauty of modelling….

Conánn’s super quick yet awesome boat! *Drools*

Being efficient within your work is very important, not a single one was wasted when creating this piece. I have to admire how Conánn brushes this off as a “quick” piece yet the whole class was in awh for the amount of detail!


And it keeps coming…!

Modeled head by Conánn 

Good topology is key for a believable model, we were talked through how paying great attention to the shape and feel around the skin on the face (apparently last years models did not even look human…) on the model above it is apparent that you can see the direction and the curvature of the muscles around this characters face, a process i would imagine would take weeks only took a day or two for our tutor… INTENSE!

For any textures Conánn uses .tif and .exr for images.



What is a “.tif” and “.exr” file? –

.TIF – TIF is an image format file for high-quality graphics. TIF files are also called .TIFF, which stands for “Tagged Image Format File.” TIF fileswere created in the 1986 as a file format for scanned images in an attempt to get all companies to use one standard file format instead of multiple. – Google definition

.EXR – OpenEXR is a high dynamic-range (HDR) imagefile format developed by Industrial Light & Magic for use in computer imaging applications. OpenEXR is used by ILM on all motion pictures currently in production. – Google definition


Booleans –

Booleans (Mesh > Booleans) let you model with polygonal objects. Three boolean operations let you combine objects to make shapes that would otherwise be difficult to model using other techniques. You can add, subtract, or intersect objects to create a new, complex shape. See Combine polygon meshes using booleans.

Boolean operations rely on the intersection, the shared volume of the two meshes, to determine the boolean result.

  • Union = faces of both meshes – faces of the intersection
  • Difference = faces of the first selected mesh – faces of the intersection + faces of the second selected mesh that were part of the intersection



Conform – 

Confrom wraps the vertices of one object (the wrapper) onto the surface of another object (the target).

Note: In Maya 2015 and earlier versions, Conform was called Shrinkwrap.

To conform vertices to a surface

  1. In Maya, open a scene with at least two polygon meshes.
  2. Make the target object a live surface. See Set a live surface.
  3. Select the wrapper mesh in your scene.
  4. In the main menu, select Mesh > Conform .

    The wrapper mesh automatically snaps to the surface of the target mesh.

    The placement of the wrapper mesh determines the section of the target mesh that is wrapped. In the following example, the sphere is placed at world origin. The plane wraps to different parts of the sphere depending upon its original location:


Clean up – 

The Cleanup feature lets you remove unwanted geometry from a polygon mesh (for example, zero area faces or zero length edges). You can also tessellate faces that may be valid within Maya, but not in a game console, such as concave faces, or faces with holes.

Note: Because the Cleanup feature has the ability to merge vertices and collapse zero length edges, there may be situations where theCleanup feature can output nonmanifold geometry.

This can occur when you set the Cleanup options to perform multiple cleanup operations on a mesh in a cascading way.

If this situation is likely, it is recommended you run the Cleanup feature multiple times and turn on the Non-Manifold Geometry option in theRemove Geometry section only on the last iteration.

To clean up polygon meshes

  1. Select the polygon mesh you want to clean up.
  2. Select Mesh > Cleanup.


Connect Tool – 

To open the Connect Tool, see Open the Connect Tool.

The Connect tool lets you connect polygon components by inserting an edge between them. Vertices are connected directly to connecting edges, while edges are connected at their midpoint. Inserting edges can add detail to a simple mesh.



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